PROFESSIONAL EXPERIENCE

UX Designer; UX Researcher; UX Consultant | Freelance, 2022-2024

Engaged in UX and UI consulting: Web-based logistics tool for a Caribbean wholesale food distributor; Mobile health care services platform; Ecommerce website for youth sports camps

UX Designer | Lakeside Software, 2020-2022

Designed full UX and UI of new applications and features; audited usability across existing platform; conducted quantitative and qualitative user research

UX Designer | apt.mind; MARS, University of Michigan, 2019

Designed full UX and UI of two independent projects: 1) Mindfulness meditation mobile application for in-the-moment stress regulation; 2) Multi-intervention mobile application to increase self-regulation among smoking cessation populations, including the creation of a novel intervention for fostering positive emotions

UX Designer; Co-Creator | ewrapper, University of Michigan, 2016-2019

Designed full UX and UI of an adaptive system that wraps engagement strategies around mobile applications to increase use and adherence; conducted user research including usability tests and interviews

Published (First author) in: 1) ACM International Symposium on Wearable Computers (UBICOMP, 2017); 2) ACM Computer Supported Cooperative Work and Social Computing Conference (CSCW, 2019)

Creative Strategist | Sense2Stop, University of Michigan, 2015-17

Developed stress reduction exercises delivered upon detection of stress in real-time; included UI and UX design, and film production

Director/Writer/Editor | Association for Contextual Behavioral Science, 2015-17

Produced ACT-based short film series (24 episodes)- “Through the lens of young people”: Exploring, identifying, and moving towards personal values; responsible for full production of series, including the recruitment and management of actors, script writing, directing, and editing

Founder | inkblots, University of Michigan, 2012-2017

Created short film series aimed to normalize mental and emotional health issues, and emphasize capacity to change cognitive, emotive, and behavioral processes; included user research, project management, writing, directing, and editing


SKILLS

Tools: Sketch; Figma; Adobe Creative Suite; Maze; HTML; CSS; Final Cut Pro X; Logic Pro X

Methods: User Research; UX/UI Design; Persona and Scenario Development; Journey Mapping; User Flows; Storyboarding; Wireframing; Rapid Prototyping; Film/Photography


EDUCATION

UNIVERSITY OF MICHIGAN — Class of 2019

M.S. HUMAN COMPUTER INTERACTION

RELEVANT COURSEWORK:

  • SI 582 - Introduction to Interaction Design

  • SI 520 - Graphic Design and Visual Communications

  • SI 539 - Design of Complex Websites

  • SI 682 - Advanced User Research in the Field

  • SI 501 - Contextual Inquiry and Consulting Foundations

  • SI 622 - Needs Assessment and Usability Evaluation

  • SI 588 - Fundamentals of Human Behavior

  • PSYCH 746 - Attention and Cognitive Control

  • PSYCH 808-01 - Emotion Regulation

  • PSYCH 808-12 - Science of Design Thinking

  • SAC 311 - Writing TV

OHIO STATE UNIVERSITY — Class of 2010

B.A. PSYCHOLOGY